Ariana Wharton
Tiffany Lempeesis
Masiah Mitchell
Valerie Carr
· What do you do online
o Pay bills
o Check accounts
o Open business
o Play games
o Talk to friends
o Face- stalk
o Get news
o Play on pinterest.com and stumbleupon.com
o Waste time
o Wikipedia
o Reading books
o Watch TV shows and movies
o Download music
o Create presentations
o Create portfolios
o Create websites
o Advertising for business
· Second life
o We don’t believe second life is relevant anymore because it doesn’t seem to have a point or advantage to other games. We don’t know anyone on the website, and we think that World of Warcraft is a more prominent RPG gaming experience.
· Mass communication is defined as transmitting messages to people by mass media. This definition has not really changed but just evolved to include new emerging media technologies.
· Perpetual Linkage is the emerging trend to be continually connected through some type of technology.
o The impact of this on young people is that they may develop problems of being alone and codependency issues in the future. This may also lead to a tendency to alienate people in real life and be less outgoing in interpersonal relationships. Anxiety may develop if your perpetual linkage is broken or interrupted.
o This has changed relationships because people are completely connected at all times and is easier to keep in contact with your significant other. It also makes it easier if a spouse has to work far away.
· The Carnegie Melon Study revealed what might be termed an “activity displacement effect”
o Activity displacement effect- there is a limited time in a given day to engage in activities. when the internet is added into the mix. the potential to “spend more time in isolation from others” is likely to occur when people turn to the internet for entertainment and web surfing. Displacing strong social ties- people go online and talk to folks in chat rooms, making new “friends” there is a tendency for these new friendships to be superficial and characteristically weaker than face-to-face born friendships. The main reason for rejecting the activity displacement effect is because the “data showed that some many people in their sample used the internet for social purposes.” If it really caused “isolation and loneliness” then the internet use would have decreased, but the data does not reflect that. It shows that internet use remained the same, therefore it stands to reason the research is incomplete or infactual.
o Yes. The authors believe that in order to form a deep social connection there needs to a sense of “involvement and mutual service” that dating online lacks. Simply chatting online is not sufficient to get to know someone well enough.
o The study is relevant. Even with online dating sites like eharmony, nothing can take the place of face-to-face interaction. While the Internet has changed and is now considered 2.0 over the web 1.0 that the researchers of this particular study were basing their research off of, the research they collected is still useful in the context of forming friendships online.
1) Social Augmentation Hypothesis- People who use the internet to communicate with others should expand their social networks, thus permitting them to derive many of the relational benefits that come with being more connected to other people.
2) Social Displacement Hypothesis- Every minute spent on the internet is a minute that one cannot use to engage in social relationships with family and friends. Consequently, heavy use of the internet should cause one to communicate less with the people immediately around them and this leads to the loss of the positive benefits that those social networks provide.
3) Social Compensation Hypothesis- The effects of the internet on social and psychological are positive, but only for certain individuals. Individual differences posit that the internet may be beneficial for some and not so good for others when it comes to forming and maintaining social relationships.
4) Out of the three hypotheses I would “buy” the Social Compensation Hypothesis. I think everything in life has the potential to be good for some people while it may be not as good for some others. The Internet can be used by a person to help create and maintain social relationships but at least some of those social relationships should be a part of that person’s “real life.” But if a person spends all their time on the Internet and doesn’t bother with social relationships in real life then the Internet turns into something that is bad.
· Reeves and Nass theorized that our brains are made to believe that things we see are perceived as real. Because of this, new media has tricked us into believing that the things we see are real and the interactions we have are real. We do agree with Reeves and Nass because one cannot help but be scared by scary images in a movie or even scary pictures. Humans are emotional creatures and therefore develop emotional attachments to the things they see whether it is real or on television. Because of these attachments emotional reactions are elicited from whatever image is displayed. This can be seen when people talk to the television screen when watching a scary movie or an intense sporting game.
No comments:
Post a Comment